# Start here

gameglow is game analytics for Unity, Godot and Construct 3.

**Using an AI agent?** Connect it to the gameglow MCP server and it does the whole setup: see [AI agents (MCP)](https://app.gameglow.io/docs/mcp.md). Agents that read docs can start at `https://app.gameglow.io/llms.txt`. Every page is also plain markdown: add `.md` to its address, for example `https://app.gameglow.io/docs/godot.md`.

Setting up by hand? Pick your engine. Each quickstart takes about ten minutes and ends with your first event on the dashboard.

- **Unity** 2021.3 or newer: [Unity quickstart](https://app.gameglow.io/docs/unity.md)
- **Godot** 4.3 or newer: [Godot quickstart](https://app.gameglow.io/docs/godot.md)
- **Construct 3** release r449 or newer: [Construct quickstart](https://app.gameglow.io/docs/construct.md)

## What you get

With no tracking code, the SDK records:

- sessions and playtime
- frame rate, hitches and memory
- crashes, reported on the next launch
- whether the player is active or idle
- device details such as platform, GPU, screen and input device

Add one-line calls for funnels, zones, saves, timings and your own events. Optional in-game bug reports and feedback are one switch each.

## How it works

1. You add the SDK to your game and give it one SDK key.
2. Once the player agrees to analytics, the SDK sends events in small batches every 15 seconds. Runs inside the editor send at once.
3. The dashboard at https://app.gameglow.io shows players, retention, funnels and insights, and your agent can read the same data.

## Access during the beta

If sign-up is invite-only, use **Request an invite** on the [sign-in page](https://app.gameglow.io/login). The Unity and Godot SDKs are in a private GitHub repo during the beta. Add your GitHub username when you request your invite, or under **Account → SDK access** if you already have an account. We add you to the repo. Construct needs no access. If git says `Permission denied (publickey)` or `Repository not found`, you have no access yet (see [Troubleshooting](https://app.gameglow.io/docs/troubleshooting.md#permission-denied)).

## All pages

- [Unity quickstart](https://app.gameglow.io/docs/unity.md), [Godot quickstart](https://app.gameglow.io/docs/godot.md), [Construct quickstart](https://app.gameglow.io/docs/construct.md)
- [AI agents (MCP)](https://app.gameglow.io/docs/mcp.md)
- [Track gameplay events](https://app.gameglow.io/docs/events.md)
- [Consent and privacy](https://app.gameglow.io/docs/privacy.md)
- [Bug reports, feedback and dashboard config](https://app.gameglow.io/docs/bugs-feedback.md)
- [Reference](https://app.gameglow.io/docs/reference.md): settings, the HTTP API and the SDK key
- [Troubleshooting](https://app.gameglow.io/docs/troubleshooting.md): every log line and error code

## For agents

The index is `https://app.gameglow.io/llms.txt`, and `https://app.gameglow.io/llms-full.txt` has every page in one file. The MCP server is `https://app.gameglow.io/mcp`.

Machine-readable: this page as [`.md`](https://app.gameglow.io/docs.md), and the agent index as [`/llms.txt`](https://app.gameglow.io/llms.txt)
